Monday, December 5

Finished

National Game Design Month is over. 

The first half was great - loads of progress and fast iterations. 

After Paul’s mini-convention I stalled. 

There was urgent Eurydice work to be done. 

Plus the feedback I received at the convention has left me struggling to find a next step. 

I have ideas. Thoughts. Notes. 

Nothing concrete to implement though. 

On the plus side, I’ve made loads of progress on it this month. 

First since January. 

Now I need to unblock the market. 

TGWAG was disappointing this year. 

In previous years I’ve had many players who were quite engaged. 

Only two this year. 

Mal won it. 

I’m working on a prize for him now…

No comments: