Monday, February 27

Pretty

When you’re designing a game you want it to be functional.


And quick to iterate as you make changes.


And pretty to engage the testers.


But the first two are most important.


The game settles down and your changes become less frequent and smaller.


Then you can invest more time in pretty.


As you’re less likely to have to redo it.


Rocky ‘Roid is reaching that point.


This week has mostly been graphic design.


Getting prettier (low ink)


Paul has been shipping.


So I loaded all the invoices in to our accounts package using the app I wrote.


Found some bugs.


Only one lead to a shipping error and we fixed that before it arrived with the customer.


But I spent a lot of time checking for more.


And it cost us some money and Paul some time :(

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