Monday, November 1
Enthused
Monday, October 25
Busy / Not
Last week after a huge amount of assembling for the last deluxe rewards, Paul shipped another 75 parcels.
Some of Friday’s shipments.
There’s about 30 left after that, which will go out shortly.
That’s the deluxes done, one month late.
I spent the week prototyping and catching up on the bookkeeping.
Now I’m away for a long weekend.
On my return it’ll be back to playtesting and iterating through the loop.
Monday, October 18
Cadence
Monday, October 11
Mojo
Monday, October 4
Three!
Monday, September 27
Manifestation
Monday, September 20
Frustration
The box that’s stopping us fulfilling the Kickstarter has spent two weeks in a depot in Germany.
Why?
I guess returns aren’t a priority.
The supplier has chased it with DHL.
Still no movement.
This is all so galling.
Before Brexit this would have just been delivered.
In a couple of days.
Job done.
It all went wrong when we didn’t receive a letter telling us there were customs due.
So we didn’t know it was waiting for us.
Now we’re waiting for it.
Photo by Aron Visuals on Unsplash
At least Paul’s now finished cutting the deluxe rewards.
So things will move quickly when it gets here.
For now, the wait is on.
When will it get here?
Soon I hope.
Monday, September 13
Development
- import a Kickstarter spreadsheet,
- import and match up a Gamefound spreadsheet,
- build a fulfilment spreadsheet from those,
- import the latest fulfilment spreadsheet,
- update the accounts.
Monday, September 6
Family
Monday, August 30
Cross-Check
Monday, August 23
Repetition
Monday, August 16
Four
I started Eurydice Games four years ago.
To self-publish hand-made games.
Specifically not to go to Kickstarter.
Or mess up like I did last time. To learn from my mistakes.
Things have changed!
Paul joined and we formed a limited company a year later.
We’ve been to Kickstarter four times, each more successful than the last.
This year is already our most successful ever, and we’ve a lot of games we hope to ship in the next six weeks.
Things are changing further.
Paul is going to be employed by Eurydice Games from September.
And earn a salary.
I never managed that with Reiver Games.
I really hope we can continue to be successful enough to support Paul.
Here’s hoping year 5 is a good one!
Monday, August 9
Return
Monday, August 2
Absent
Monday, July 26
Time
Monday, July 19
Relief
And breathe.
It’s been a stressful couple of weeks.
There’s only two outstanding orders for the Kickstarter fulfilment: boxes and wooden bits.
The boxes are pootling on, we’ve received proofs approved them and the full order arrives on Wednesday.
The wooden bits were all that was left.
They were due this week, so a couple of weeks ago I sent them and email checking it was all ok.
“We’re having difficulty getting time on the machines”, I was told - it would be late.
“How late?”, I enquired.
A different question was answered.
We’ve got 200-odd rewards to ship by the end of September. Paul’s planning a two-week holiday. There’s loads to cut, bag and box.
Are we delayed a week (no problem), a month (tight) or a quarter (deadlines missed) I wondered?
It took two weeks to get an answer to the questions.
I worried.
Our unusual business model means we’re insulated from the shipping chaos that’s stressing out every other publisher. It means we’re often able to hit our deadlines.
Nearly 400 people have entrusted us with tens of thousands of pounds of their hard earned cash.
I didn’t want to break that trust.
Fail them.
I found out on Wednesday they are delayed a couple of weeks.
Not a problem.
And relax.
Breathe.
A weight lifted.
Monday, July 12
Personal
This has been a week of two halves.
Like a football match.
During the weekday evenings I was populating the fulfilment spreadsheet.
It’s slow work.
Especially for the deluxe backers because I email them to see if they want their boxes personalised.
It’s worth it.
Some of their choices are very entertaining.
On the weekend I put that to one side.
Paul and his family visited for the weekend.
First time since Feb 2020.
We hung out. Played games. Playtested Coalescence and schemed about Xeno Wars.
It was great.
Oh, and there was some football on too.
Monday, July 5
Opportunities
Monday, June 28
Words
Monday, June 21
Change Gear
I've spent the last month or more doing graphic design and placing orders.
The Box of Flicks 2 rules. And then dashboards.
Both much bigger jobs than I had expected.
A new box.
I've even re-done the Box of Flicks 1 rules (just added a components section and some ship rules that were in the Expansion, but not included in Box of Flicks 1).
It's been time consuming.
I'm placing the final order for materials today. Then everything is in flight.
There's only four orders outstanding, and I'm expecting two of those to arrive within a week.
The next thing for me is completing the fulfilment spreadsheet so Paul can ship stuff and then catching up on the bookkeeping.
Paul has been doing the cutting files and getting his tools together for fulfilment.
We've also had to order a replacement tube for the laser-cutter, which an engineer is fitting as part of a service this week.
Then Paul can start cutting in earnest (he can't do any fulfilment until the boxes and wooden bits arrive next month).
Busy, busy...









