With no glaring errors to worry about I've been able to think about the two things that are currently missing: points values for the ships (needed for free play and scenario creation) and some scenarios. I spent a good hour or so in my Parisian hotel room on Thursday night facing some very small fleets off against each other in an effort to determine which was stronger (and hence should be worth more points). The results were as follows:
Carrier > fighter
2x fighter > carrier
Bomber > carrier
Destroyer > fighter
Destroyer > bomber
Destroyer > carrier
2x fighter > destroyer
The most interesting thing I found was the bombers. Due to firing a D6, they always damage capital ships on a hit and do double damage. So against capital ships they are way better than fighters. The downside of them is that against fighters (which fire first) they are actually pretty weak - the fighters can destroy them before they get a chance to attack, or at least severely hamper them.
I like that - they are powerful, but weak and you will need to play tactically to try to avoid exposing them to a barrage of fighters. With those results in, I've a first cut at the points values - I'm sure these will change quite a lot as the game gets more plays...
Ship | Points |
---|---|
Fighter | 5 |
Empty Carrier | 6 |
Bomber | 8 |
Destroyer | 9 |
Empty Dreadnought | 20 |
Fully laden Carrier | 24 |
Fully laden Dreadnought | 30 |
Finally, here's an update on the PIP situation, we've got a couple more people involved during the week, but Officer Cadet Not A Cyborg Zircher and Very Petty Officer Book are still ahead!
PIPs | Rank | Name |
---|---|---|
10 | Officer Cadet | Not A Cyborg Zircher |
6 | Very Petty Officer | Games Book |
4 | Ensign (Expendable) 3rd Class | Chris Preston |
3 | Ensign (Expendable) 3rd Class | Mike Jones |
2 | Ensign (Expendable) 3rd Class | 7isprime |
1 | Red Shirt | Eric Francis |
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