Still no changes to the rules or ships at this point.
In other news, I've started to think at a very early stage about the manufacturing of the game. The biggest stumbling block is going to be the cost of laser-cutting the pieces, seeing as the cost is largely proportional to the laser burning time, so more copies is more expensive - there's little in the way of economies of scale.
I've done a very simple first stab at the ship shapes - just something to get me started. Since making my copy in September I've changed the way the ships move (you now flick them too) so my original plan for the bomber wings (three stacked chevrons) no longer works - when you flick them they separate. To combat this, the next version will jigsaw together so moving them doesn't cause them to separate.
The ship shapes are an interesting conundrum. I want them to be big enough to not get knocked around too much by the dice and yet small enough that they don't use up too much perspex. I want them to look visually like spaceships, but to minimise the length of their outlines to reduce total burn time. On top of that there's some constraints of the manufacturing process, if they are made out of 5mm thick perspex, they shouldn't have bits less than 5mm thick to minimise warping from the laser heat.
This is what I've got so far:
FlickFleet ships to scale
What do you think?
No comments:
Post a Comment