If you've been a reader of this blog for a while you'll know I'm very wary of Kickstarter. So why exactly are we Kickstarting FlickFleet?
The short answer is we can't afford not to. Zombology has broken even now, but I've still a decent stock pile to sell through, and a large chunk of the money I've recouped on Zombology sales has been invested in FlickFleet development - I have less cash on hand now than I started with. And FlickFleet is a far more expensive game to manufacturing than Zombology. Zombology is just a card game with a box, 108 cards and a rules sheet. FlickFleet has acrylic ships, wooden bits, ship dashboards, dice, a rulebook and a box.
I think FlickFleet is the most fun and approachable of the six games I've published, but if there's one thing Reiver Games taught me, it's that I don't want to be getting a bank loan to fund a large print run of FlickFleet to find out I've judged it wrong again and I'm left with a big pile of stock and little money coming in while we haemorrhage money through warehousing costs and bank loan repayments.
Kickstarter gives us a chance to judge the size of the market for FlickFleet and size our print run accordingly. It also lets us change the shape of the print run as the campaign becomes more successful.
I'm hopeless at marketing, so my best guess is that we'll fund somewhere between 50% and 125% of our target. We're setting that low in an attempt to increase our chances of success - but that brings other challenges. To reduce the target to the minimum, we're aiming for a hand-crafted run of 500 copies (half the minimum order of our professional manufacturer). So to do this we'll need to pay the kickstarter cut, then buy the raw materials for 500 games and we'll need to do the laser-cutting ourselves, so we also need a laser-cutter.
In the unlikely event that something miraculous happens and we're much more successful, the Stretch Goals are aimed at improving components for everyone (not adding in expansions and extra bits we haven't had time to properly test). And at some point the time and effort it would take us to make the hand-crafted boxes and dashboards, plus bag all the wooden components and laser cut the ships would be prohibitive - so we'll have to switch over to professional manufacturing (of at least the box, dashboards, rules and wooden bits - the status of the laser-cutting is still under investigation).
Have you seen a kickstarter that switches from hand-crafted to professionally manufactured as a Stretch Goal?
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment