I’m back from my two week blogging hiatus! During that time I’ve had a week long holiday, an impromptu camping weekend and a visit from my FlickFleet co-designer, Paul and his family.
Progress on the FlickFleet Kickstarter has picked up in the last week, but in total has been slower than I’d like, hindered by some terrible nights’ sleep while The Toddler had bad cough and fever.
But now that the holidays are over and The Toddler is on the mend, things are looking up. This weekend, during Paul’s visit, we discussed the kickstarter in some depth and then spent Saturday night with my mate Wilka taking some photos of the game and its components and recording the footage for the kickstarter video (with a new shorter script crafted minutes before Wilka arrived) and a videoed play-through of the game.
The kickstarter page is taking shape finally, it’s mostly there now, pending a few images of the game, a few more reviews and some images for the stretch and social goals. I’ll be soliciting feedback on it shortly.
We had hoped to bring it to Kickstarter last week, but we’ve clearly missed that. I’ve pushed it back to the 24th, but we’re not going to be ready for that either - so we’re now aiming for mid-October. Hopefully we’ll hit that one! But as everyone says, it’s better to wait until you’re ready than rush out a half-finished campaign to hit an arbitrary deadline you’ve given yourself.
Still disappointing though :-(
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