Friday, November 14

NaGa DeMon 7: Less Selfish

Last year, despite the point of NaGa DeMon being to share and discuss your experiences I was very much focussed on my own efforts: Zombology. I played it lots, I blogged about it lots and that was it. The Daughter was still sleeping dreadfully and to survive at work I needed very early nights, so I had little time available for my NaGa DeMon and none for anyone else's.

This year, a couple of things are different. Firstly, The daughter, bless her heart, is finally sleeping like a boss - so I can go to bed at a sensible time fairly safe in the knowledge of an uninterrupted night and a morning that won't start at some ungodly hour in the middle of the night. Which means more free time. But also, more opportunity.

Sam, a friend at work is also taking part in NaGa DeMon, designing his first game themed around electioneering. So we've been splitting lunchtime playtesting sessions between Codename: Dragon and his game. In addition, a couple of the Newcastle Playtest crew were talking about taking part this year, I missed the last session due to cleaning up after the day's double-glazing, but we've arranged an impromptu meet up next week, so hopefully I'll be able to get involved and help them out with their playtesting.

Konrad, last year's TGWAG winner (and looking increasingly like this year's too!) is also taking part, so I'd like to try out his Cyberspace game too.

With the NaGa DeMon website fairly stagnant, I've been cross posting my NaGa DeMon blogs to the Google+ group for Board Games Design, so I'm watching that space too, I've not had much to say there yet, but as more information comes up about other people's games I hope to get involved.

In other news, I'll be spending 15 hours on trains over the next three days, so I hope to do more artwork for Dragon Dance, along with a new version of the rules and some more blog posts.

No comments: